The song does not begin until you earn it.
A precision rhythm arcade game about pulling sound out of the dark. Strike four directions to summon the music — every clean hit builds the track, every miss tears it apart.
01 // The hook
You don't follow the music.You summon it.
A rotating nexus hangs in the dark. Beat rings rush in from four directions. You strike up, down, left, right — not to keep time with a song, but to pull one out of the silence.
// 01 — BUILD
Bass at combo five. An arpeggio rides on top at fifteen. At thirty, a full synth pad enters and the void changes weight. The mix is a readout of how well you're playing.
// 02 — TRANCE
Most of the track unfolds into a sustained plateau where music, motion, and timing lock together. Perfect strikes ring out as chords. The game stops feeling like a chart and starts feeling like an instrument.
// 03 — COLLAPSE → RESTART
The pad fades, the melody falls apart, the bass lingers like a warning. You feel the exact moment you lost it — then you restart, instantly. Under a fifth of a second from a broken combo back to beat one.
02 // The reward
Sparse and cold at the start. Then enormous. Then it holds — and so do you.
That moment after thinking stops is the whole point. Each of the 41 tracks climbs toward it, and the sub-200ms restart means you never actually leave the flow. You just re-enter it.
03 // 60 seconds
04 // What you get
Kick, bass, arpeggio, pad — each layer enters as your combo climbs and decays back to silence in reverse order when you miss.
Authored charts, no procedural filler. A clean run is 8–15 minutes; "one more" is a lie you'll tell yourself for an hour.
Under a fifth of a second from miss to beat one. No menus, no load. You never leave the flow — you just re-enter it.
Challenging gates the mix behind your combo and fails on three misses. Casual hands you the full track from the first beat, no fail state.
Timing windows from ±70ms on Easy down to ±20ms on Ultra. No multipliers, no upgrades, no luck. Just you and the window.
Sigil, aura, trail, hit effects, and horizon — five axes, unlocked through clears, perfect runs, and combo milestones.
Full controller support — Xbox, PlayStation, Switch Pro — with rumble on perfect hits. Or keyboard on Space + arrows, or WASD.
Four colorblind palettes, reduce-motion, layer-change subtitles, full remap, focus-loss pause, and audio + visual offset calibration.
Independent audio and visual offset sliders align the timing windows to your exact display and headphones, so a perfect hit feels perfect.
05 // Five palettes, one void
⤢
⤢
⤢
⤢
⤢
⤢
⤢
⤢
⤢
⤢
⤢
⤢06 // Out now
41 tracks. Five sets. 80 BPM to a 250 BPM finale. The song is waiting in the silence — go earn it.